holy_cat
Member
- Dec 9, 2020
- 200
- 1,219
Unfortunately, bad money drives out good (Gresham).Where did it say that? Who said it, apart from some slag-MC disposed fans? I played this from Day 2 & the premise was supposed to be, "How far would you go?" Still the by-line, despite the 'stories' that take decades to play out, if at all. That appeared to suggest that players could vary the lengths of time & depravity along whatever were their selected routes. That it turned into a total 'corruption' is only to facilitate an incest-fest with Dylan as MC, was surely due to the fan votes, which the Dev must have thought would translate into more Euros as a result of his decision.
I only drop by for the fan art these days because none of the promise & potential of AWAM will be realised, apart from the M/S & possibly the M/D incest culminations, in about 25 years time. This way I can ignore the Dylan renders. Also some fan art shows Sophia as she was for most of Part 1, i.e. curvy but elegant, plus intelligent, before she became an over-inflated sex appendage, with the mindset of a 14 year old.
As long as incest is one of the many possible paths for Sophia, I can live with that. If it becomes the core of the story... Well, I will certainly have a look at the updates of the game, like at tens of other games. But it's a pity - I do not like what vox populi makes with the story and Sophia herself (I mean both her outlook and behaviour: 25 y.o. mother of two adult children, behaving like a horny teenager).
This may sound as a complaint from an old-timer. And to some extent it's true. In my case there is some personal element in it. AWAM was the very first game of this kind I played, a few years ago. Sophia made me an F95 lurker. Since that I have tried hundreds of erotic/porn games (I do not exaggerate); some of them were good or at least interesting. But - old love never dies... I still follow AWAM and do not like the direction it goes.
PS: I agree that there is more of ol' good Sophia in the fan art thread then in the game thread. And, in fact, more free imagination, contrary to thinking 'what would bring more money to me'.
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